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Social aspects of technology and board games

Yehuda Berlinger

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Top Stories by Yehuda Berlinger

The psychological experience of using the Internet is undergoing slow but constant change. Up until now, using the Web has involved "going out" to Web sites. However, this is changing. Understanding this transformation, and plotting its direction, can provide us with a new understanding of where our Web technology is going. This destination can be called "Web 3.0." Underneath the Hood Very little of the core protocols that define how the Internet works have changed over the last twenty years. What has changed, and very slowly, are some basic hardware upgrades and the software interfaces we use to transfer information. These gradual, almost superficial changes, have done little to change what the Internet actually does from a technological perspective, but have greatly altered our perception of the "Internet experience". Computers and Telephone Lines The Internet is co... (more)

How to Get a Professional Corporate Blogging Job

The Secrets of Corporate Blogging I would like to begin with defining what corporate blogging is. There are actually four types of blogs that can be considered corporate blogs; I will list these definitions later. For now, suffice to say that I am most interested in corporate blogging as “professional blogging on behalf of a company”. So first I have to explain: what is professional blogging? And to do that, I first have to explain: what is blogging? What is Blogging? A casual definition of blogging is writing articles and then posting them online so that they can be accessed chron... (more)

Game 2.0

Game Developer on Ulitzer Microsoft releases a version of an operating system. Then they work at it making it better and release an update. And so on. Microsoft is still selling Windows, but Windows today is not the same Windows from 1990. Some board games also evolve internally, or are adapted and developed by others, in the same way that features from operating systems, browsers, and word processors develop in-house or by building on the competition. Games move online, mechanics from other games make their way into existing ones (like the latest versions of Risk), or other compa... (more)

Games and the Unix Philosophy

Unix Philosophy Perhaps the simplest form of early Unix Philosophy is as follows: every program should do one thing, do it well, and simply interface to every other program. In (early) Unix, only one program handled the printer; any other program sent items to that program if they wanted them printed. Similarly, only one program parsed, formatted, justified, calculated, and so on. Today's over-bloated software may not appear to have much to do with this philosophy, the core principals actually still guide programmers and operating system designers. In very early versions of Windows... (more)

The Strangest Board Games of 2009

+6 Bag O'Munchkin Babes Following Steve Jackson's other release +6 Bag O'Munchkins. Aside from the weirdness of using these in a game of Munchkin - you can put one in front of you in order to gain a benefit during the game - SJ added a whole level of weirdness to them by allowing you to use the pieces in any other game. For instance, you can whip out a munchkin babe to add or subtract from your die roll once in some other roll and move game. This is so cool, that I hope the concept spreads (and I'll be stealing the idea for my next game at BGG.con, so look in your goodie bags). Aargh... (more)