The psychological experience of using the Internet is undergoing slow but
constant change. Up until now, using the Web has involved "going out" to Web
sites. However, this is changing. Understanding this transformation, and
plotting its direction, can provide us with a new understanding of where our
Web technology is going. This destination can be called "Web 3.0."
Underneath the Hood
Very little of the core protocols that define how the Internet works have
changed over the last twenty years. What has changed, and very slowly, are
some basic hardware upgrades and the software interfaces we use to transfer
information. These gradual, almost superficial changes, have done little to
change what the Internet actually does from a technological perspective, but
have greatly altered our perception of the "Internet experience".
Computers and Telephone Lines
The Internet is co... (more)
The Secrets of Corporate Blogging
I would like to begin with defining what corporate blogging is. There are
actually four types of blogs that can be considered corporate blogs; I will
list these definitions later. For now, suffice to say that I am most
interested in corporate blogging as “professional blogging on behalf of a
So first I have to explain: what is professional blogging? And to do that, I
first have to explain: what is blogging?
What is Blogging?
A casual definition of blogging is writing articles and then posting them
online so that they can be accessed chron... (more)
Game Developer on Ulitzer
Microsoft releases a version of an operating system. Then they work at it
making it better and release an update. And so on. Microsoft is still selling
Windows, but Windows today is not the same Windows from 1990.
Some board games also evolve internally, or are adapted and developed by
others, in the same way that features from operating systems, browsers, and
word processors develop in-house or by building on the competition. Games
move online, mechanics from other games make their way into existing ones
(like the latest versions of Risk), or other compa... (more)
Perhaps the simplest form of early Unix Philosophy is as follows: every
program should do one thing, do it well, and simply interface to every other
In (early) Unix, only one program handled the printer; any other program sent
items to that program if they wanted them printed. Similarly, only one
program parsed, formatted, justified, calculated, and so on.
Today's over-bloated software may not appear to have much to do with this
philosophy, the core principals actually still guide programmers and
operating system designers. In very early versions of Windows... (more)
+6 Bag O'Munchkin Babes
Following Steve Jackson's other release +6 Bag O'Munchkins. Aside from the
weirdness of using these in a game of Munchkin - you can put one in front of
you in order to gain a benefit during the game - SJ added a whole level of
weirdness to them by allowing you to use the pieces in any other game.
For instance, you can whip out a munchkin babe to add or subtract from your
die roll once in some other roll and move game.
This is so cool, that I hope the concept spreads (and I'll be stealing the
idea for my next game at BGG.con, so look in your goodie bags).